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Lloyds overlimit tales of symphonia chronicles
Lloyds overlimit tales of symphonia chronicles






  1. #LLOYDS OVERLIMIT TALES OF SYMPHONIA CHRONICLES PS3#
  2. #LLOYDS OVERLIMIT TALES OF SYMPHONIA CHRONICLES PS2#

But I think the overall frame rate might be a touch lower. Either way, this isn't a big deal Chronicles doesn't have slow-down or anything of that sort.

#LLOYDS OVERLIMIT TALES OF SYMPHONIA CHRONICLES PS3#

It's very minor.ĭoes Chronicles render at a lower frame rate than the GCN? (This might be more of a PS3 issue than a Chronicles issue.) I didn't even notice until I went back to the GCN version and realized how much faster and more smoothly it appeared to animate. There are not a lot of occurrences of this considering how vast the game is I personally only spotted about two: you can see the edge of the map in Luin, and in a cut scene in Dirk's House, the Memory Circle pops into visibility at the time when it would have become visible on the original 4:3 aspect ratio, rather than when it's visible at the widescreen ratio. I like the originals.)ĭue to the new widescreen aspect ratio, there are a few (very few) places where the player is able to see things at the left/right sides of the screen that he shouldn't. (Personally, I'm glad they didn't alter the graphics too much.

lloyds overlimit tales of symphonia chronicles

Still, even despite this, with more pixels to use to display it all, the characters and UI and such do look sharper. It does appear as though they remastered the textures for the faces of the main characters to make them higher resolution, but it does not appear that they increased the size of most other textures. The original GCN deliberately blurred things in the far background (and in the far foreground) to mimic a camera's depth-of-field the PS3 version eliminates this entirely, probably because it was too difficult to implement on the PS3.Īnother thing to point out is that while the resolution itself is higher, the 3D models appear to have exactly the same polygon counts, and almost all of the textures are still their original sizes. However, this increase in sharpness is largely due to the lack of depth-of-field. The game obviously renders in a higher resolution and the environments generally look more crisp. Some of the screen shots used for illustration purposes are also spoilers. Spoiler Warning: Some plot elements are mentioned in places as a way of describing a specific portion of or location in the game. (This post does not yet cover Dawn of the New World.) Also, I'm reviewing only the American English version of the game, as I have not played any of the others. Instead, I'm focusing here on the more obscure and even unexpected changes, many of which are easy to overlook.

lloyds overlimit tales of symphonia chronicles

At present this list does not cover the obvious things such as the new logo, new Techs, new Unison Attacks, new events, new costumes, new movies, and other such things that everyone talks about (unless I have some applicable commentary).

#LLOYDS OVERLIMIT TALES OF SYMPHONIA CHRONICLES PS2#

This is a detailed look attempting to chronicle (pun intended) the changes made in Chronicles (specifically comparing the PS3 version to the GCN version of Tales of Symphonia, although many of the changes were actually made in the PS2 version).








Lloyds overlimit tales of symphonia chronicles